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Civ 6 patch motes
Civ 6 patch motes








civ 6 patch motes

  • Barricade – An unworkable early Improvement that deals minor damage to, and exerts zone of control on, hostile units passing through or adjacent to it.
  • Does not prevent unit movement through this space. Unlocked with Ballistics and built using a Charge from a Military Engineer.
  • Modernized Trap – An unworkable later Improvement that deals significant damage to, and depletes the movement of, hostile units passing directly through it.
  • Unlocked with Construction and built using a Builder Charge.
  • Trap – An unworkable early Improvement that deals a moderate damage to, and depletes the movement of, hostile units passing directly through it.
  • While these can be powerful defenses against the living dead, they can also be useful against the units of other civilizations, as they deal damage to any sort of enemy. Later eras can grant the ability to create more powerful Barricades or Traps.

    civ 6 patch motes

    The undead menace steadily grows in strength as well as number – for each Zombie killed anywhere in the world, remaining and new Zombies get stronger.īuilders can create Barricades or Traps to help fend off enemies. If a Zombie attack lowers a city’s population, a new Zombie unit will spawn immediately next to the city. However, if a unit is destroyed by a Zombie, it will rise again on the following turn. When a unit dies on the map, it carries a slight chance of returning as a Zombie some turns later. Zombie units thrive on the aftermath of war. But there are new defenses – your Builders and Military Engineers can construct traps and walls, and new City Projects allow you to take control of the dead for a time, using them to attack your enemies or rerouting them to your neighbor’s door. Zombie hordes are unrelenting, but predictable as they will always attack the closest non-Zombie unit. They cannot pillage your Improvements but will immediately go after any unit wandering outside and attack your City Centers and defensible Districts. Zombies are melee units that wander the map. Make use of new City Projects to manipulate Zombies against your still living opponents. Build new defensive structures to protect your territory. Zombies can rise from the ashes of war, and as they prey upon your and other’s lands, they spread their deadly curse onwards. The Zombie Defense game mode introduces a dangerous threat to your Civilization: the dead that do not stay dead.

  • Dislikes civilizations that have explored less.
  • Likes civilizations that have explored more than other civilizations.
  • +1 Trade Route capacity when a civilization is met. +1 Great Admiral point, +1 Great Scientist point.

    civ 6 patch motes

    +1 Science for every two Coast or Lake tiles in this city. +25% Production towards naval units in this city.

    civ 6 patch motes

    Must be built on a Coast or Lake tile adjacent to land and not adjacent to another Feitoria. Trade routes sent to this city from Portugal gain +4 Gold and +1 Production. Provides +4 Gold and +1 Production to the owner of the tile. Can only be built adjacent to Luxury or Bonus resources in territory belonging to other Civilizations or City-States that you have Open Borders with. Unlocks the Nau ability to construct a Feitoria, unique to Portugal.

    #Civ 6 patch motes free

    Starts with 1 free Promotion and costs less maintenance. Portuguese unique naval melee unit that replaces the Caravel.Trader units have +50% range over water and can embark as soon as they are unlocked. International Trade Routes can only reach foreign cities on the coast or with a Harbor but receive +50% towards all yields.










    Civ 6 patch motes